Build with Playmos.
Add payments and skill contests to your game. Start with the JavaScript SDK, then connect your backend.
Accept a payment
Run a one-cent test payment. Read its chain-verified result.
Follow the quickstartAdd skill contests
Prepare your studio’s pool, admit paid attempts and settle results.
Explore contestsHow the pieces fit#
The SDK is a client library. The API is the Playmos service. Your game backend stays responsible for purchase fulfillment, player admission and score authority. Playmos never needs your studio’s private signing keys.
Choose a path#
| You want to… | Start here |
|---|---|
| Sell an item or unlock | IAP: pay → verify → grant |
| Run skill contests | Studio pool → series/epoch → entry → settle |
| Publish in Playmos | Reviewed, scanned release + publication proof |
Build with your coding agent#
Let your agent inspect your project and implement Playmos with a documented workflow. Discover SDK skills or discover the guides through llms.txt.
Find your integration surface#
Start with web integration, Unity and game engines, or server languages. Continue with your own studio keys. Economies and HTTP payment challenges are optional, separate products.