Stablecoin commerce
Items, unlocks, and in-app purchases. Create a payment, verify it on your backend, and grant the purchase once.
Explore paymentsBuild worlds. Reach players. Power real economies.
Playmos brings your game, your community, and stablecoin commerce together.
THE PLAYMOS ARCADEYOUR GAME COULD BE NEXT
01 / THE PLATFORM
Traditional game currencies depend on a developer-controlled supply. Playmos is building a different foundation: stable value, verifiable transactions, and economies players can participate in.
MORE GAME. LESS OVERHEAD.
App-store fees can take up to 30% of a transaction. The public site models card costs at 5%. Playmos charges a fixed 1% commerce fee, giving studios more room to invest in their games.
Model your studio’s economics02 / COMMERCE WITHOUT BORDERS
The vision: players pay in familiar ways while studios settle in USDC on Base. Stablecoins are the payment rail; a great game stays the experience.
Illustrative corridors from the public site. Availability and conversion partners depend on the integration.
Base provides the onchain foundation. The public-site vision also includes Coinbase distribution, Circle’s stablecoin ecosystem, and Bridge-powered conversion.
Non-custodial design keeps studio funds outside Playmos custody. Onchain receipts give your backend a verifiable source for purchases and settlement.
Understand the payment flowThe October 9, 2026 public site cites sub-second Base settlement, $0.0001 per transaction, $4.85B in Base stablecoins, a #1 L2 supply ranking, 160M+ x402 payments, and “GENIUS-ready” positioning. These are public-site reference claims, not current service guarantees or a legal assessment. Confirmation times and network costs vary.
03 / BEYOND CHECKOUT
One commerce foundation, with a path from individual purchases to programmable game economies.
Items, unlocks, and in-app purchases. Create a payment, verify it on your backend, and grant the purchase once.
Explore paymentsLeaderboard contests with your entry price, prize split, and winner table. The 1% Playmos fee stays fixed.
Explore contestsPlayer, NPC, and agent wallets; trading; money supply; faucets and sinks. A broader economy vision, with capabilities documented separately.
Explore economiesTHE OPERATOR VIEW / ROADMAP
Casino & lottery platformsFunder-wallet context beyond a traditional CRM.
Skill gamingTournament tiers, bankroll context, and player movement.
Ads-supported gamesVerified attention and cookieless attribution.
In-game economiesMoney supply, faucets, sinks, and NPC solvency.
Illustrative storefront · no purchase or payment is made here.
PLAYERS JUST PLAY
The goal is familiar, one-tap purchases without seed phrases or payment jargon. Use the wallet and gas configuration that fits your integration; the no-wallet server flow is sandbox-only today.
The public site highlights the Coinbase / Base app ecosystem as a route to a stablecoin-native audience. Review the host’s wallet and distribution requirements before shipping.
Read wallet & Base app guidance04 / MADE FOR DEVELOPERS
Start with a small sandbox purchase. Follow a working example, inspect the receipt, and bring the integration into your game.
A focused integration can be quick; your engine, fulfillment, and publishing requirements determine the timeline. Start on Base Sepolia. Production availability requires approval.
import { Playmos } from '@playmos/sdk';
const playmos = new Playmos({
apiKey: 'pk_test_playmos_sandbox',
settle: 'server', // Base Sepolia sandbox only
});
// Use the ID already saved for this purchase.
const purchaseId = 'your-persisted-purchase-id';
const payment = await playmos.pay({
gameId: 'game_sandbox_iap',
amount: '0.01',
sku: 'extra-life',
playerId: 'sandbox-player',
idempotencyKey: purchaseId, // Reuse on retry
});
// Your backend verifies the receipt, then grants once.
const receipt = await playmos.verify(payment.id);Try the SDK playground 05 / YOUR NEXT RELEASE
Your game and player relationships stay yours. Use the publisher workspace to prepare a release and bring it through review.
Create your publisher application and introduce your team. Publisher access follows approval.
Start your applicationUse your studio’s keys, configure purchases or contests, and verify your backend integration.
Set up the SDKDraft your listing and submit a release for review. Approval and publication are separate steps.
Read the publishing guideLET’S MAKE SOMETHING PLAYABLE
For studios, publishers, platforms, casinos, and lotteries: tell us what you’re building. Talk with the founding team about SDK integration, pricing, and pilot terms.